![]() There are a couple of main questions for Speedruns in Ulduar below. 4 Lightning Charged Iron Dwarf (ID: 34199).The optional bosses are Ignis, Razorscale, and Auriaya, they are not required, as optional bosses have never been required for progress previously. ![]() See below for what each boss and difficulty awards. The current plan is to have a point system to track progress. ProgressĪs Ulduar is the last raid before Blizzard implements a difficulty selector, we have to figure out how to deal properly with Hard Modes. You will not be able to sort by hard mode difficulties on PTR logs. PTR logs from Ulduar testing can be found here, or at the bottom of the front page, once raid testing is live. Feedback is appreciated, so please join us on Discord to discuss. Please keep in mind this is all work in progress. Please check out the #wrath-raid-discussion channel for the Ulduar specific posts. We are currently using Forum Channels on Discord to make it easier to navigate and get updated on the relevant discussions. Ulduar Support / FeedbackĪs always, please join us early in discussing the upcoming raid, both for progression and individual boss rules. Hopefully, this post will clarify our perspectives and what to expect going into the next WotLK raid. Our team is currently incredibly busy dealing with Dragonflight release and Christmas, but discussions are in progress regarding Ulduar and how that will be handled. Vanilla raids are not "hard" in the same way retail raids are, people will absolutely plow the fuck through them like they do on every private server.We are back with another update for those who don't keep up with Discord and the discussions between phase launches. I mean it'll be interesting to have Logs for Vanilla, I guess, but not particularly helpful. But to each their own, and good luck on the way.Exactly, lol. It really is about the journey, not the destination. Of course this is just my opinion, but I think people bringing that mindset into Classic are playing the wrong game. ![]() If you have issues with peoples performance (especially if it's rotational due to ignorance), it's way easier to just point that out then attempt to replace. People pushing to do this shit as soon as possible aren't going to have these issues, and anybody else will probably just be happy to fill a 40 man raid. Like somebody else said, it's not going to matter. Even in a world without damage meters, it's pretty easy to pick out bad players by how often they die. People commonly handed out loot in loot council guilds based on performance and attendance, damage meters were part of that process then, and will be part of that decision making process now. Damage meters were available incredibly early in Vanilla 15 years ago, and this is just an extension of them. Not advising that every caster farm flask of supreme power for Molten Core, but the difference between someone with and without is enormous.Īt the end of the day it's just logs. Depending on the tier in Vanilla, the difference between somebody without consumables, and somebody with consumables could be 40-50%+. If you're lazy and don't want to pot twice, use a flask, or use food on the live version of the game you might at best lose out on 5-6% of your damage. This isn't to shit on Vanilla (quite the opposite), but the biggest difference between players is generally effort put forth on the consumable front. Logs are only as valuable as the person using them, and if you actually enjoy playing with the people you're playing with, it's pretty simple to correct behavior and effectively make it so loot distribution largely doesn't matter. Not much else.Most rotations in Vanilla aren't too intricate enough to cause massive discrepancies in player DPS. It will mostly be a "look how big my dick is" tool for those that are in good favor and popular with thier loot council. But to each their own, and good luck on the way.Your right. ![]() They’ll be lucky to get 40 in the door.īelow average and/or casual guilds won’t be helped or need the logs, and will have similar issues as the average and good guilds, gear and attendance will be bigger problems. Good guilds that are striving for ASAP clears will find gear a much bigger roadblock than whether specific raiders do X damage or handle Y mechanic.Īverage guilds who are pushing progression will have a harder time fielding 40 people, and thus can’t afford to nitpick about performance. I guess I don’t see the point I fail to see the type of guild that will find this useful:Įxtremely competent world first types will roll through these raids without breaking a sweat.
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